Launching a mobile game isn’t just about finishing the last level or polishing the UI — it’s about making sure the entire experience is rock-solid for thousands (or millions) of players. At HerbaVitaTov, testing is a critical part of our process. Here’s how we make sure every game is stable, fun, and ready for the world.
Planning the Test Strategy
Before we even start testing, we define what success looks like. Our QA team creates a test plan that outlines what needs to be tested — game mechanics, UI, monetization, performance, localization, and more.
We also decide how we’ll test: manual sessions, automated scripts, device farms, or real-world players. The clearer the plan, the more effective the testing.
Functional Testing: Does Everything Work?
This is the most basic and essential part. We test every button, every swipe, every level, and every reward. We ensure that players can progress without getting stuck, purchases go through correctly, and ads appear where they should.
If a power-up breaks the game or a daily reward doesn’t trigger, we catch it here.
Compatibility Testing: Every Device Matters
A game might work perfectly on the latest iPhone — but what about a three-year-old Android device with 2GB of RAM? We test across a wide range of devices and screen sizes to ensure consistent performance.
Lag, resolution bugs, and UI glitches are common on less common phones — and we squash those before players ever see them.
Performance Testing: Smoothness Is Key
Mobile players are impatient. If a game lags or crashes, they uninstall. That’s why we run stress tests, measure frame rates, and track memory usage. If we detect battery drain or overheating, we optimize immediately.
We aim for a stable 60 FPS and fast loading — even on older hardware.
UX Testing: Is It Fun and Clear?
Beyond bugs, we want the game to feel intuitive. We watch real users play early builds and observe where they hesitate, get confused, or lose interest. If a tutorial takes too long, or if a menu option isn’t obvious, we redesign it.
Fun can’t be forced — but friction can be removed.
Monetization and Ads Testing
We test every purchase flow, from selecting an offer to completing the transaction. We also make sure rewarded videos and interstitials load, display, and close properly. No one wants a broken ad that locks the screen or a store that eats your money.
Localization & Text QA
If our game supports multiple languages, we check translations, UI overflow, and right-to-left layouts. A great game can fail in a new market if “Start Game” is mistranslated or text gets cut off.
Beta Testing With Real Players
Before a full launch, we release the game to a limited audience via internal testers, soft launches, or TestFlight/Google Play beta. This gives us real-world data: retention rates, crashes, feature popularity, and feedback.
It’s our last chance to make major changes — and we take it seriously.
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